Return of Hadrach


The chronicle of a group of adventurers, thrown together by fate, seeking their fame, fortune and destiny in the world of Yerth.

Griangi, the stout gnome barbarian Akiara, the young and nimble elf warrior
Dinara, the ranger from the Frozen North Midori, the young rogue with with mystical abilities
Mason, the powerful half-orc paladin Iktar, the strange summoner from far away

Belnesse Management Document
Adversaries and Foes
Allies and Collaborators

Their story begins in the year 895 of the New World, in a small village named El-Baloth, somewhere between Salma and Shantra in the northern Draiman Combine…

Part One – The Cow in the Field
The locals of El-Baloth are afraid of what lurks in the fields at night

Part Two – The Bodies in the Ashes
The troubles of El-Baloth grow, and a threat is revealed.

Part Three – The Corpse in the Chamber
The adventurers travel to Warren’s Mill to stop an insurrection.
Interrogation and Exploration – In which Bastion and Galenos are interrogated, and ruins explored

Part Four – The Hunters on the Road
The adventurers decide to journey to Draima and find trouble on the way.
Leaving Warren’s Mill – In which the adventurers turn an eye towards Draima
A Pact With the Damned – In which they meet Travant DeGarde and Delini VonRamsey, and set out from Terni
Westfel-Fallen – In which they discover the fate of Westfel, and the trouble at Fraviano
A Day Among the Doomed – In which they meet Justicar Hefurn and a character dies.
Death in the Streets – In which the party sets an ambush to gain favor.
Insurrection – In which the party leads a rebellion.
Saving Lives – In which the party witnesses the power of Draima and they glimpse the politics behind the curtain.
Courtesan, Bear, Hag, and Juggler – In which the party has fortunes told, and arrive in Draima.
Dreams and Death – In which the party suffers another dream of Hadrach and searches for the wanted man.
Questions and Answers – In which the party spends several days searching for a devil and witness a tragedy
Under the City – In which the party searches for a devil underneath Draima
Leaving and Letting Go – In which the party departs Draima in hopes of better shores

Part Five – The Man in the Tower
Chasing the the Artifacts, the party finds trouble abroad
New Beginnings are More of the Same – In which the party finds more trouble in Tesra
Empty Buildings Full of Suspicion – In which the party searches empty rooms, full of clues
Wolves and Admirals – in which the party goes on a hunt, and speaks with an admiral
Ghostly Interlude – In which the party finds themselves in a strangely cursed, mist-shrouded realm.
Little Girls and Abbatoirs In which the party arrives in Chytri to discover trolls and a little girl in need of saving.
Like a Whisper – In which a lost friend saves a party member and they kill a Butcher.
Blasphemy from the Mouths of the Righteous – In which the party risks angering the gods, for the people.
Facing the Darkness – In which the party plans and assaults a fortress.
Blood and Fire – In which the party finally captures the fortress.
Cats and Kings – In which a cat returns, one lord arrives, and another demands fealty.
Betrayals and Bastards – In which the party is betrayed, and an old friend returns.
Showdown at the House of Dead Leaves – In which the party finally faces a dark presence.

Part Six – The God Under the Snow
In the Far North, the party finds horror, cold and death.
In the Cold Cold Night – In which the party arrives in a land of snow and danger.
The Assassination of Rothgar Bearon by the coward Shakaari Voco – In which murder and treachery is afoot.
Wolf Like Me – In which the party leaves Kalach an saves a desperate and lost Summoner
Tales and talk – In which the party spends three days hiding from a blizzard and tells stories
The Slaves and the Dragon – In which the party encounters Nazal the Spiteful twice and faces Death both times.
Tears and Fates – In which the party meets a Norn, kills a Dragon, and begins a Legend.
Preparations and Cultists – In which the party spends a month in preparation.
The Fortress and the King – In which the party explores the city of Vershina and thwarts a plot.

Part Seven – The Devils in the City
Returning from the Frozen North, the party must fight to regain lost ground.
The Shade of the Leper – In which the party returns to Tesra and learns of the suffering of those left behind.
The Devils in the Details – In which the party sends Midori, alone, behind enemy lines.
The Devils and the Wall – In which the rest of the party battles Xiwrath the Caustic for control of the Bastion Wall.
Bookworms and Books – In which the party returns to the Holy Library of Tesra and it ends in disaster.
Admirals and Sailing Ships – In which hopes are lost, devils are entreated and wishes are made.


Striogi Striogi

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