Return of Hadrach

Chronicle

The chronicle of a group of adventurers, thrown together by fate, seeking their fame, fortune and destiny in the world of Yerth.

Griangi, the stout gnome barbarian Akiara, the young and nimble elf warrior
Dinara, the ranger from the Frozen North Midori, the young rogue with with mystical abilities
Mason, the powerful half-orc paladin Iktar, the strange summoner from far away

Belnesse Management Document
Adversaries and Foes
Allies and Collaborators

Their story begins in the year 895 of the New World, in a small village named El-Baloth, somewhere between Salma and Shantra in the northern Draiman Combine…

Part One – The Cow in the Field
The locals of El-Baloth are afraid of what lurks in the fields at night

Part Two – The Bodies in the Ashes
The troubles of El-Baloth grow, and a threat is revealed.

Part Three – The Corpse in the Chamber
The adventurers travel to Warren’s Mill to stop an insurrection.
Interrogation and Exploration – In which Bastion and Galenos are interrogated, and ruins explored

Part Four – The Hunters on the Road
The adventurers decide to journey to Draima and find trouble on the way.
Leaving Warren’s Mill – In which the adventurers turn an eye towards Draima
A Pact With the Damned – In which they meet Travant DeGarde and Delini VonRamsey, and set out from Terni
Westfel-Fallen – In which they discover the fate of Westfel, and the trouble at Fraviano
A Day Among the Doomed – In which they meet Justicar Hefurn and a character dies.
Death in the Streets – In which the party sets an ambush to gain favor.
Insurrection – In which the party leads a rebellion.
Saving Lives – In which the party witnesses the power of Draima and they glimpse the politics behind the curtain.
Courtesan, Bear, Hag, and Juggler – In which the party has fortunes told, and arrive in Draima.
Dreams and Death – In which the party suffers another dream of Hadrach and searches for the wanted man.
Questions and Answers – In which the party spends several days searching for a devil and witness a tragedy
Under the City – In which the party searches for a devil underneath Draima
Leaving and Letting Go – In which the party departs Draima in hopes of better shores

Part Five – The Man in the Tower
Chasing the the Artifacts, the party finds trouble abroad
New Beginnings are More of the Same – In which the party finds more trouble in Tesra
Empty Buildings Full of Suspicion – In which the party searches empty rooms, full of clues
Wolves and Admirals – in which the party goes on a hunt, and speaks with an admiral
Ghostly Interlude – In which the party finds themselves in a strangely cursed, mist-shrouded realm.
Little Girls and Abbatoirs In which the party arrives in Chytri to discover trolls and a little girl in need of saving.
Like a Whisper – In which a lost friend saves a party member and they kill a Butcher.
Blasphemy from the Mouths of the Righteous – In which the party risks angering the gods, for the people.
Facing the Darkness – In which the party plans and assaults a fortress.
Blood and Fire – In which the party finally captures the fortress.
Cats and Kings – In which a cat returns, one lord arrives, and another demands fealty.
Betrayals and Bastards – In which the party is betrayed, and an old friend returns.
Showdown at the House of Dead Leaves – In which the party finally faces a dark presence.

Part Six – The God Under the Snow
In the Far North, the party finds horror, cold and death.
In the Cold Cold Night – In which the party arrives in a land of snow and danger.
The Assassination of Rothgar Bearon by the coward Shakaari Voco – In which murder and treachery is afoot.
Wolf Like Me – In which the party leaves Kalach an saves a desperate and lost Summoner
Tales and talk – In which the party spends three days hiding from a blizzard and tells stories
The Slaves and the Dragon – In which the party encounters Nazal the Spiteful twice and faces Death both times.
Tears and Fates – In which the party meets a Norn, kills a Dragon, and begins a Legend.
Preparations and Cultists – In which the party spends a month in preparation.
The Fortress and the King – In which the party explores the city of Vershina and thwarts a plot.

Part Seven – The Devils in the City
Returning from the Frozen North, the party must fight to regain lost ground.
The Shade of the Leper – In which the party returns to Tesra and learns of the suffering of those left behind.
The Devils in the Details – In which the party sends Midori, alone, behind enemy lines.
The Devils and the Wall – In which the rest of the party battles Xiwrath the Caustic for control of the Bastion Wall.
Bookworms and Books – In which the party returns to the Holy Library of Tesra and it ends in disaster.
Admirals and Sailing Ships – In which hopes are lost, devils are entreated and wishes are made.

View
Admirals and Sailing Ships
1-Ianui through 5-Ianui

After discussing their problem at length and ensuring that Mason was properly watched (in case Denuriel still had control of him), Griangi decided he was assert control over the compound and they would make plans to find and reclaim the Heart of Sinakua, if not also the Tears of Marsa. Midori, concerned for the people of Tesra, snuck off to inform Admiral Farinost that he should take the devil’s deal if they don’t return.
Desperate, the Admiral broke and demanded Nilar’s presence, that he would go ahead and sign away his soul for the lives of the Tesrans and for three wishes. Shocked at his reaction, Midori stared as Nilar appeared, contract in hand. Midori immediately fled.
Around the same time, the party were on their way to see the Admiral and exercise Griangi’s authority over the city of Tesra – just in time to see the Admiral finish signing. Griangi and Kia laid into Nilar, while he protested that he was unable to fight back and that Xiwrath would have his revenge if they killed him. Heedless of his protestations, Kia and Griangi slaughtered the hapless herald of Xiwrath, and destroyed the Admiral’s contract. Sadly, this had no effect on the contract itself. Meanwhile, Midori locked herself up in the fortress’ brig.

After deliberations and discussions, Griangi exercised his authority over the city and its defenders, and made a rousing speech about resisting the devils and the infernal threat they present. The party then took Farinost aside and spoke with him in private about what the next steps were, and learned that he had chosen to sell his soul because he had simply lost all hope that they would escape with their lives. While doing so, an imp arrived with a request from Rykel, the new Herald of Xiwrath, for an audience under a flag of truce.

Rykel explained that the contract was secure and that Farinost still had three wishes per the contract. Also that the people of Tesra may leave by land, sea or air. Farinost then wished for enough ships to transport the people safely to wherever he chose, and to be younger and healthier. The second wish resulted in him being a man of 20 again, having lost all the memories and experiences he had gained.
The first wish resulted in an infernal fleet of ships, black and evil-looking, with living figureheads that would move and change when people weren’t looking. The ships themselves had no helm, no oars, and their sails would fill with wind, even on a calm day. A metal plate with the face of a person was bolted into place where the wheel would normally be, and would take commands of the captain.

The party asked Farinost to have a devil bring the Heart of Sinakua to them (with a great deal of conditions), while Griangi and Dinara went into the hills to find mounts and companions. Returning with a pair of young Rocs and a flight of hippogriffs to be trained as mounts. As this was happening, the party made sure the people of Tesra were loaded on to the ships with their goods and supplies, received the Heart of Sinakua, placing it in the ark, and prepared to depart Tesra for Chytri.

Upon placing the heart in its ark, the Affliction was lifted and the priests of Tesra returned to consciousness. It will take a few days for them to fully recover.

View
Bookworms and Books
1-Ianui (Welcoming Day)

The party assembled and readied an assault on the Holy Library of Tesra. Their goal: snatch or destroy the Heart of Sinakua to put an end to the Affliction that was crippling the divine spellcasters. Hurrying through the city, they arrived and climbed in through the same window that Midori had escaped through the day before. Climbing up the rope, the Library was fairly empty, save for Legionmaster Denuriel and a horde of imps.
The battle plan fell apart quickly as several bone devils appeared in the chamber, and the battle for the Heart of Sinakua began in earnest. Iktar threw up a wall of ice to prevent the swarms of imps from attacking them and summoned a lightning elemental to go and snatch the heart. Mason also leapt down to do battle with Denuriel and hold his attention while Griangi and Kia battled the Bone devils, hoping to make good their escape.
As Mason approached the Legionmaster, the creature emerged from the pile of ruined books and with a few words, cast a spell and vanished, taking control of Mason’s body.
Mason/Denuriel then snatched up the Heart of Sinakua and fled, leaving the party behind. With no prize to claim and no way to catch up to Mason, the party retreated back behind the Bastion Wall…

Hours later, Mason approached the Bastion Wall and submitted himself for arrest – without the Heart of Sinakua and, as revealed to the group, he also had the book, the Tears of Marsa. Now with both treasures gone, the party sat down to figure out what steps to take next…

View
The Devils and the Wall
Temur's Day

Dawn of Temur’s Day found the party marching on the Bastion Wall…

As the party set themselves to the task of taking the Bastion Wall, and Xiwrath the Caustic hovered high above, other devils wheeled and cavorted. Farinost’s troops provided support, battling the Host devils as they swooped out of the sky. Midori drank a potion of invisibility and promptly vanished, while the rest of the party put down the bone devils in fairly short order.

Xiwrath, in the mean time, summoned four more siegebreaker devils, ordering his brothers to destroy the party and the Bastion wall. As the four of them set upon the party, Xiwrath himself cast prismatic spray, blinding the party and turning Kia to stone. In the furious battle, the brothers of Xiwrath fell quickly, but not before crippling Dinara and nearly killing the other party members. Upon their destruction, each of his brothers exploded into thousands of black shards, which were promptly swallowed by a vortex. Xiwrath, injured by the spells of Ezra and the attacks of Dinara, chose to spit a stream of powerful acid at Dinara, reducing her to little more than disembodied, burned-off limbs and a bubbling pool of acid.

With two members down, one off on her own mission, and the battle for the Bastion wall heating up for Farinost’s men, the situation was looking more desperate. Regaining their vision, Mason and Griangi laid into Xiwrath and injured him enough that he finally fled.

For the next hour, the battle for the Bastion wall raged, and the line held. As the assaults of infernal forces finally began to slow and weaken, Midori reappeared, shot full of arrows and nearly dead, chased by a pair of darkly beautiful women with black wings and powerfully magical bows. Saving Midori, the party continued to battle the last of the devils trying to take the bridge and successfully killed the two female devils.

The Battle for the Bastion Wall finally over, Midori was healed up and the party took stock of their injuries and losses. Upon returning to the fortress, Farinost and Stephanos presented the party with four scrolls of Resurrection and extracted a promise from Wizard Jerak “Jerkface” Hefia to return Kia to normal on the following day.

Gorrok continued to train the civilians, and Farinost began moving the rest back into the city behind the Bastion Wall so that the fortress could begin to return to normal.

Midori finally shared the treasures she had retrieved and related the tale of her encounter at the Holy Library of Tesra (as related in The Devils in the Details)

View
The Devils in the Details
Temur's Day

Midori and the Library of Oh Shit, We May Be Fucked.

The grey, cloudy cold sky hangs low as Xiwrath howls overhead and Host devils pinwheel and spin through the sky. Rain has begun to fall, steady, cold, but not heavy as the Battle for the Bastion Wall rages.

A number of devils linger on the far shore, watching Xiwrath, and Midori is convinced they are ready to join the battle as well – a couple barbed and bone devils, with the soldier-like bearded devils hanging back. On Midori’s side of the river, Admiral Farinost deploys his column – Spears and swords are intermixed with the archers, while the archers are set up to shoot volleys at the infernal enemy. Several squads break off and head towards the tower and are scattered around. Midori sees that these groups are armed with the harpoon-style light crossbows and magical axes.

The devils on the far side of the bridge begin to crowd on to the bridge and Kia and Griangi battle them with little support. Midori sees no easy way to cross it, even if she were invisible.
Below the bridge, the river is a dark slate grey, the murky water impossible to see into. It moves at a fast clip, the water from recent storms pouring down from the mountains, through the city, and draining into the bay. Midori mentally calculates her chances of injury and how long it would take to climb down instead of leaping off the wall to the river below. Eyeing the river she estimates how quickly she could cross it using magic.

Looking north along the Bastion wall, Midori can see that the battle has not yet extended to other parts of the city, and, while the other two bridges have been destroyed, it may be easier (safer) to make it across further north. Midori glances at her map of the city sewers, prior to the infernal invasion, comparing the notes on her map to the entrances to the sewers. The entrances line the river banks at intervals of about 500’, each one large enough for a large creature to enter. It is clear to her that once she enters the sewer system, as long as there are no obstructions or groups of devils, she could probably make it to any point in the city; except the palace, she thinks to herself, these notes show they don’t connect.

Finally deciding as the clamor of battle grows, Midori pulls out a potion of invisibility and drinks it down. Her hands, clothes and feet all vanish before her eyes and she carefully picks her way through the rubble scattered across the street and steals around to the northern turret along of the Bastion wall. Slipping past devils as they swoop at the defenders, she swings her feet over the wall and, mentally reminding herself about the waterwalking spell that was cast on her, she drops down to the river below. Rolling with the fall, she successfully deflects the force of her landing so she doesn’t break anything, however, the cushion of air that keeps her from getting dunked in the water comes up unexpectedly and she stumbles and fall backwards. The “cushion” turns out to be a bit more solid than she expected and a quiet ‘ooof’ escapes from Midori’s lips when Midori slips and crashes to the ground. It’s just a bruise, Midori tell herself as she watches for any reaction from the dozens of devils around. None of them seem to have heard her over the clash of weapons and screams of the injured. Standing back up, Midori finds herself walking on what seems to be an invisible layer over the river.

Midori moves carefully across the river, then slowly picks up speed as she realizes her feet make virtually no sound until she’s almost running. The nearest of the sewer entrances was once covered by a large metal grate, but it has recently been torn off, as evidenced by the lack of rust along its ragged edges/. Broken metal bars jut out from the stone work as she moves past them. Once inside, Midori pause to take stock of her surroundings.
Moss and slime coat the stone walls, and the 10’ wide tunnel arches overhead. The passage was designed to have a narrow walkway, about 3½’ to 4’ wide along each wall, about 3’ up from the bottom of the round tunnel. A channel runs down the middle of the tunnel, and normally it would be easily deep enough for both storm runoff and the normal contents of the pipe. However, the water has somehow risen and stands two feet over the walkway, nearly unseen beneath the sloshing, murky water under her feet. All kinds of detritus floats in the water, from leaves and twigs to wads of what might be fur, dead fish, shattered pieces of waterlogged wood. The smell in the tunnels reminds Midori of rotting fish and seaweed.
Nothing moves in the darkness, not even rats. The sounds of the battle outside rise as the fighting gets more desperate.

Midori considers her map, trying to determine if she wants a direct approach to the Library, or if it might be better to take a more roundabout route through the sewers. Studying the map carefully, she tries to figure out if it’s best to come up outside of the Library and sneak in, or if she wants to search for an entrance to the Library proper from the sewer tunnels. Estimating only a few minutes of invisibility remaining, she calculates it would take her perhaps 10 minutes if she made straight for the building, while a more roundabout route would require more time and exploration. Once the invisibility fades, she would have to take even longer…

Deciding quickly, she walks quickly along the most direct path to the library for a couple minutes, still unnerved by the fact that she’s literally walking on water. Moving quickly through the tunnels, occasionally she passes something that sloshes about in the murky water. Not wasting any time, she hurries along, with barely a glance over her shoulder to wonder what it might be. As the minutes tick past, the sense of urgency is nearly overwhelming and Midori finds herself almost running before she catches herself and slows down again. After what seems like too short a time, Midori realizes the invisibility is about to wear off and she ducks into an alcove to hide as the last few seconds of the spell’s duration pass. Once visible again, she pauses to check her map to confirm her location.
Cloaked in darkness, but still feeling terribly exposed, Midori finally ventures out into the corridor again. She moves as swiftly as she dares, emboldened by the fact her shoes make almost no noise on the invisible surface over the water. As she hurries along, she estimates that she’s about halfway to the Library when she stops dead in a four-way intersection because of a nearly overwhelming stench of rotting meat. As she pauses, Midori hears the evil, sibilant sounds of Infernal speech to the corridor to Midori’s left. Midori pauses at the edge of the intersection trying to decide if she should… just take a peek. Midori listens carefully to the devils speaking, able to hear most of the conversation,
A growly voice first, “…1189th Legion is having all the fun. No one comes down here anymore.”
A second voice grumbles, “Of course not. There aren’t enough of them left. And if Nilar gets his contract, then the rest will get away.”
The third voice complains, “However it is he actually makes his numbers serving as the Herald to Xiwrath, I’ll never understand.”
Growly, “That’s why you’re not in Acquisitions, brother.”
Complainer, “Feh. I notice you’re not there, either.”
Grumbly, “You two keep squabbling if you like. Personally, I like being a guard. Especially here on Yerth. Even though the water isn’t as deep, it’s still clearer, and the prisoners don’t fight back as much.”
The voices chuckle in agreement and the conversation seems to move on to small talk…

Midori continues straight ahead, not pausing to look down the corridor. She does her best to keep as quiet as possible, even more aware of the danger she’d be in if she were to get caught. She utters a silent prayer to all of her gods – Namli especially. As Midori continues, Namli seems to smile on her. Midori’s passage seems to have gone unnoticed by the voices in the corridor. The stench gets worse as Midori continues on, and after a couple twists and turns, She comes to a large chamber that seems to be some sort of collection basin. Looking on this room, it occurs to her that perhaps she hasn’t made enough sacrifices to Namli lately – The smell clearly emanates from here, as there are dozens, if not a couple hundred bodies piled in the center of the chamber. Bloated and stinking, the waterlogged, rotting flesh hangs from the bodies. She gags slightly at the warmer air, and she can see that the bodies are crawling with insect larvae. Midori doesn’t notice any devils in the chamber, and her planned route will take her out an exit on the opposite side.
As Midori considers going around and finding another route, Midori hears sloshing in the tunnel behind her getting closer. She moves around to the opposite end of the chamber and ducks into the tunnel, moving as quickly as she dares away from the sound of the approaching infernals.

It’s not long before she realizes they are moving far faster than she could if she wished to remain silent. Midori looks around and finds a small feeder pipe to squeeze into. Midori wiggles into the tight, shadowy space and places a bit of debris to camouflage the pipe just before two large infernals pass in front of hiding place. Their appearance is straight out of a nightmare – a hideous cross between a long, eel-like fish, the upper torso of a humanoid, and a crustacean-like head with four eyes and rams-horns pass by Midori, clearly on patrol. Midori recognizes them as Drowning devils, defenders of the waterways of Hell. They seem to miss her entirely and continue down the corridor.

Midori waits for a short time, and then crawls out of her little pipe. Smeared with gunk, she suspects it is a mix of ash, dust and mud. Harmless, she thinks to herself, but it still doesn’t smell terribly good. Moving on, she continues to navigate the pipes and finally identifies an exit close to the Library. Midori wraps her hand around the pendant Azata’s Faith and casts Detect Devil before peeking out from under the exit from the sewers. Concentrating, she look around and see no devils nearby. Finally she takes in the Holy Library of Tesra.

The structure itself is mostly intact, but the outside of has been defaced. Evil runes, written in blood are smeared across the facade. Studying them, she realizes they appear to be the name of some high ranking devil…Legionmaster Denuriel. There are additional runes below it that she studies for a moment longer – and she finally recognizes them as deadly spell. Realizing that anyone passing through the front door will activate the evil runes, the spell will likely kill nearly everyone close to them. Her eyes drift upward to see the top of the building is festooned with spears and somewhat more organic bone-like spikes, but underneath it all, Midori can still see a shadow of its original majesty in the layers of fine woods and marble. She can see several infernal guards lurking in the entrance, and more devils alight on the spikes and spears along the roofline. Even with the security provided by the guards, Midori glances to the south and can see hundreds, if not thousands of Host devils flying about as the Battle for the Bastion Wall rages on. At least they’re being kept busy… over there… She worries briefly about how her compatriots fare at the battle before refocusing on the task at hand.

Midori slowly slides the manhole cover to the side, providing herself with enough room to climb out of the sewers. She replaces it as quietly as possible once she’s out, then heads for the nearest hiding spot she can find, making sure she’s concealed from the eyes of the guards at the entrance of the library. She sneaks around the rubble and remnants of the buildings in the area to take a look at the Eastern side of the library. Once there, she doesn’t see any evil runes, but there are no entrances, either. Looking at the wall, she is able to see that she could probably climb it, and there are some windows on what appears to be the second or possibly third floor; easily 30’ up. Looking at the structure, she suspects that if there are other ground-floor entrances, they are likewise covered by those deadly runes.

Determined to make the climb, Midori crouches down behind some rubble and strips off the clothes most fouled by the filth in the sewers – leaving little more than her shorts, boots, and tunic. Taking her dagger to her leggings, she is careful not make any obvious ripping sounds as she cuts them off. Once finished, she stuffs the filthy clothes into her bag of holding, pulling out her last potion of invisibility shortly after.

She downs the potion and puts the empty bottle in her bag before heading to the middle of the wall of the Library. Taking a moment to mentally prepare herself, she leaps up, grabs a narrow ledge and scales the side of the building, her hands and feet finding ledges and gaps in just the right place, as if the wall was trying to help her. It’s a quick climb, and there are a couple of places that she nearly slips, but she makes it up to the window. She realizes that it is unlatched and with a quick shove, she opens it enough to squeeze in. She finds herself on the second floor of the Library, in the middle of the eastern stacks.

The floor she is on has a 20’ ceiling, the individual shelves stretching nearly the whole distance. Once oriented, She carefully moves forward and looks out on the Library proper. The The interior of the Holy Library of Tesra was once a wide, open, airy space. The eight walls stretch up three stories to meet in an arching glass dome that provides light and drew the eye upward at one time to contemplate the gods.
Now, the glass is missing and instead of open space, the building is filled with a network of dark chains, linking one end of the building to the other like a demented, tangled iron spiderweb. The chains are adorned with people, both whole and incomplete, attached by hooks, spikes, manacles and other, more horrific methods. The floor of the library, once a finely made marble and granite inlay, now is covered in discarded and destroyed books, torn apart and soaked in the veritable lake of blood that covers the floor.
Atop the pile of books sits what appears to be a golden ark, the edges of the chest encrusted with gems and gilded with precious metals. Two devil-like statuettes stand atop the chest and a huge rounded gem that looks like little else but a red and black crystalline heart. As soon as her eyes land on the gem, the light refracting through it seems to grow in intensity and drive painfully bright spikes into her eyes. Closing her eyes against the pain, she hears faint noises like whispers and furtive movement around her. Her eyes flash open and she quickly glances around, and it seems that the shadows in her peripheral vision move just when she’s not looking at them. As her paranoia grows, her eyes fall back on the crystalline heart, and she recalls an ancient legend about something called the Heart of Sinakua. As she struggles to remember details about it – more than the vague recollection of a minor god and madness – she realizes the crystalline heart is moving slightly, beating despite its structure. As she stares, the pain in her eyes seems to reach down to her chest, and she can feel her heart skip a beat, a feeling almost as if her heart is trying to align with the beat of the crystal. As she stares, she sees several Lemures move back and forth across the pile, and she notices that some of them bear faces that remind her of the acolytes suffering from the “Affliction” back at the naval fortress.
She finally tears her eyes away from the disturbing crystal and sees she is in the east wing on the 2nd floor. Midori can see that the third floor has vaults, and there are eight spiral staircases that connect the floors. As she stares out over the open space, she sees that the roof serves as a roost for bone devils, while imps and other lower devils infest the weblike network of chains strung across the chamber. Down on the ground floor, Something moves amongst the pile of books, and you see the strange, slime-like body of lemures tend to something larger than themselves. The air here seems still – as if the world is holding its breath to see your next action.
In the silence, you start hearing some voices – faintly. You can’t quite make them out, and as you look around, you see a book on one of the bookshelves inching its way off the shelf as if being pulled out by ghostly hands.

Midori cautiously steps over to the book to take a closer look, prepared to catch it if it falls. She tilts her head sideways to look at the title. The Betrayal of Juan Marcos. The book drops into her hands, and the voices are slightly more distinct. She barely makes out a phrase, “History is a lie”. Another book starts being pushed out of a bookshelf… then another… and a third… then five more. She hears more voices as each book begins moving… “History is a lie” “Faster!” “History is a lie.” “Our lives…Hurry!” “Save us…” “Hurry!” The voices suddenly stop as the books are about to fall…

Midori’s eyes go wide as soon as she makes out what the first voice is saying. Her heart starts pounding against her ribcage, and she’s not entirely sure if her hands are shaking from the force of her heartbeat or the sound of the voices. Still invisible, Midori clutches the book to her chest, glances at the other books, then hurries to the spiral staircase, just as the books fall to the floor as one. The imps’ gaze snaps to the floor where the books fell, and dozens of them leap from the chains and swarm through that section Midori just vacated. Swirling around, torn pages are lifted from the floor. As Midori begins to climb the stairs, she sees several Bone devils swoop down into the chamber, expertly avoiding the chains. They carefully eye the area, suspiciously looking about for the source of the disturbance. Midori continues to hurry up the stairs as other bone devils peer down through the shattered skylights. Down below, the pile of blood-soaked books shift and a large, bald, human-like head emerges. It says something to its attendant devils, too far away for Midori to hear and the lemures start moving the pile of books about. The bald-headed creatures eyes scan the chamber carefully and Midori pauses, just as its eyes pass over her. They snap back for a moment, as if reexamining exactly where she stands, then its gaze moves on.

Midori makes it to the third floor of Marsa’s wing and over to the vault door. She sees a number of scratches and dents on the surface and the charred remains of several imps lie on the floor nearby. As she looks at the vault door, the combination that Stephanos gave her springs to mind. Resting the spine of The Betrayal of Juan Marcos on the vault door, and placing her hand on the locking mechanism, Midori enters the combination. The vault’s lock quietly unlocks and the mass of devils seem to not notice. The floor of the library isn’t visible from here, but she thinks she hears some disturbance down there. Midori slips inside the vault, and seeing a handle on the inside of the vault door, she quietly and completely closes the door behind her before she begins her search for the Tears of Marsa.

The inside of the vault is more reliquary and less library. The room is lined with shelves and all kinds of artifacts and relics are stored here. Four chests are in the room. A quick glance reveals there are no books out in the open, but there are probably thousands, possibly tens of thousands of gold crowns worth of treasure here. Carefully picking the locks on the chests, she is able to get the first two open without a problem. Inside one are ancient vestments made of delicate cloth. The other contains dozens of potion-sized bottles and a few larger bottles. The third chest seems impossible to open – and her hands become suddenly visible while trying to open this particularly small chest. The final chest is also more difficult to open, but she finally picks the lock and it springs open. Inside is a small book, no more than 8” tall, 6” wide and 1” thick. The cover is made of woven reeds and the center of it is a moonstone cut in the shape of a teardrop. Beyond that, the book seems unremarkable. No clasp holds it shut. The silence seems to intensify and the whispers return… “Hurry” “Save us…” “Faster…”

Before reaching out to pick up the small book, Midori looks around her at all of the treasure. She bites her lip in frustration before her right hand starts to clench and unclench. Inhaling and exhaling slowly, she clutches at the dragon-tooth dangling from a simple leather cord around her neck. It’s as if she’s trying to resist scratching a very powerful itch. Just as soon as the moment begins, it’s gone. Finally, she closes her eyes as she lets out a sigh, before picking up the book in earnest to take a closer look at it.

The book tingles in her hand as soon as she touches it. Not unpleasant, but unusual. Lifting it up, she becomes positive this is the book she seeks. Opening the book to the first page, she sees that instead of the carefully illuminated script of most religious texts, this book has a handwritten scrawl across it:

Greetings, noble being, anointed Hand of Fate.
If this book is open, your world is on the brink of destruction.
The ritual contained herein may be of some use… in the right place, at the right time.
I wish you luck.

Hadrach, Hand of Fate, Lord of Man
Keeper of the Truth.

The writing, as soon as she reads it, fades away. Midori scrambles to get out ink, quill, and paper to copy down the disappearing foreword from Hadrach. She ends up hastily writing it down on the back of her map of Tesra, nearly spilling ink on herself. Once finished, she blows on the ink to make it dry faster.
Once finished, she pores over the Tears of Marsa. She finds the rest of the pages are filled with complex formulae, detailed descriptions of steps and prayers. Puzzling over it, she realizes this is unlike any prayer book she has ever seen to gain the favor of a god’s servants in order to obtain spells. This reads almost like a wizard’s spell. If I’m being honest with myself, She grumbles, this is well beyond me…
She puts both the Tears of Marsa and The Betrayal of Juan Marcos, as well as the writing supplies and map, back in her bag before glancing once more at the small locked chest. Cursing to herself, she scoops up the small chest and stuffs it into her bag as well. As she cinches the bag closed, she makes a silent prayer: Marsa, and all the rest o’ you gods – I swear, if there’s nothing in this chest that helps save Tesra, I’ll return it. I swear… besides, this is a library, after all… right?

Brushing herself off, Midori circles around the room to close and re-lock all of the chests that she’s opened… pausing briefly over the chest of potions, she can almost hear the voice of one of her mentors calculating the value of that chest alone. Once the chests are closed, she takes the empty potion bottle out of her bag, placing the open end of it against the vault door while she presses her ear to the bottom of the bottle. Listening closely, it seems the devils flying about outside seem to have calmed down. The enraged imps screech less often and it seems fewer wings beat the air.

Midori slowly opens the vault door a crack and carefully peeks out the door – directly into three large pairs of humanlike eyes. Time stretches out as the world holds its breath. Looking at the creature, the large, pale, worm-like monster stares back at her in surprise. Three large humanoid heads sit atop its torso, and it floats in the air without the assistance of wings. Finally, each of the creature’s three heads yell simultaneously:
“INTRUDER!”
“THIEF!”
“INTERLOPER!”

Midori shouts back at the creature in the language of devils, “No! YOU’RE the thief!” then slams the vault door shut. The vault door automatically locks and the creature slams against the door a moment later. It screams and howls as it beats against the vault door.

Her adrenalin pumping, Midori quickly reviews her options. It’s been about 40 minutes since she left the Bastion wall. It’s possible the battle is over, but getting her friends here to save her would be risky, at best. Listening to the creature beat against the door, she suspects it will hold, but there’s no telling how long. She glances at the potion chest… maybe… wracking her brains, she can’t seem to think of what kind of devil the monster outside could be. Settling on “asshole bookworm” she goes back to the chest full of potions, unlocks it again, and with a prayer to Marsa for forgiveness, she sets to work trying to figure out what the potions could be. Minutes pass, all the while the asshole bookworm rages at the door, its attacks crashing against the vault door.. Booom! Boooom! From outside, the creature shouts epithets and vows to destroy her. Through it all she hears it call itself Legionmaster Denuriel.

After examining the potions more carefully, Midori realizes there’s 19 unique potions. She quickly checks them to see if she can figure out what they can do, and when she’s done, she grins and puts all of the potions in her bag except for two Stone Shape potions, and a potion of Flying.

Midori drinks down one of the Stone Shapes and begins to mold the stone into large braces for the door. It doesn’t take long to get through the floor, as it turns out to be only about 8” thick. Once through, she’s a little surprised to see that solid metal beams support the stone vault. She realizes they had escaped her notice when climbing the stairs from the lower level – The metal beams are hidden by additional wooden beams and wooden paneling concealing the structure from the library floor below…
Sticking her head into the gaping hole, she can see that the beams create a crawlspace between the wooden paneling of the 2nd floor ceiling and the vault floor. The dusty crawlspace is about 2’ tall and the metal beams run the length of the vault from the outer wall of the Library to the inner atrium where the devils gallery is filled with chains and body parts. More wooden panels serve to support the facade to the atrium, and the outer wall appears to be made of more metal beams and the outer stone wall of the Library. Considering her options, she wets down a cloth before tying it around over her nose and mouth to prevent herself from sneezing. The Asshole Bookworm Denuriel’s unrelenting assault on the vault door seems to get louder. Boom. Boooom. Boom…

Midori withdraws her head from the crawlspace, then sticks one of her feet down, testing how much weight the wooden panels can bear. As she puts her foot down on the panel, it flexes slightly. She’s not sure if it can actually support her weight, though she is reminded of surviving on thin ice by laying flat to distribute her weight… Unhappy at the prospect of scooting across the thin wood panels, Denuriel’s assault on the vault door suddenly breaks through; Booom… Booom… BOOOMMMCRACK…sizzlesizzlesizzle…

Her eyes dart towards the door and she sees a crack is split down the length of the door and a small, eyeball sized hole is being eaten away by some kind of acid. Denuriel’s three voices booms out at the same time, “THERE YOU ARE!” “THIEF!” “SUFFER!!” A few arcane words later and a thick billowing fog pours into the room, filling the space from the center of the room – Midori sees the fog wash over things like the shelves, their wooden surface begins to blacken, moments before the fog completely obscures them. Some of the softer objects begin to hiss, sizzle and melt. As the first vapors reach her, they burn, her exposed skin reddens and blisters painfully while the remainder of her clothes begins to smoke. The fog spreads like a living thing into the dark gap between the floors, and the air feels thick, resisting her movements. Midori finds moving through the viscous fog difficult, like trying to walk through a deep pool of water. A moment later, Denuriel’s assault on the door resumes as the acid continues to burn.

Acting quickly, Midori drinks down the flying potion, and leaves the other potion of Stone Shape behind. She drops onto the wooden panel directly below her as forcefully as she can. She hears the wood splinter and feels it flex… Nothing more, until she jumps one more time, desperately whispering a prayer. The wood gives way and she drops several feet, almost catching herself with the flight, but her foot catches on one of the bookshelves of the section below, and she swings around, smashing herself against another bookcase before she painfully crashes to the floor.
Above her, Denuriel’s assault on the vault door stops, and she hears his voices say in infernal, each voice talking over each other; “You, soldier – check on that sound. The interloper may be trying to escape.” The other two voices also issue orders, but Midori can’t pick out any more than those words. Then the Asshole Bookworm resumes his assault on the vault door. Booomm… Booooom….
Glancing up. The cloud doesn’t follow Midori into this lower chamber. As she picks herself up off of the floor, she see severals imps fly down from the floor above, and several more turn towards her from their roosts on the deadly-looking chains that hang in the atrium. They screech in recognition and warning as soon as they see her.

Midori takes a couple steps toward the westernmost window and leaps into the air, swooping down the row toward the window. She skids to a halt easily and yanks on the latch, pushing the window open with her foot. She glances over her shoulder to see the imps will be unable to keep up with her, if she can get into open air, and feels a surge of confidence… until two bone devils swoop down after her. One pauses to raise its hand and utter a few arcane words… while the other continues to swoop towards her. Midori steps off of the window’s ledge, hoping to catch herself with the Fly spell. The first Bone devil completes its spell a moment too late, and her escape route is sealed off with a wall of ice. The ice doesn’t even crack Infernal cursing is heard from inside the Library.

Still in midair and now outside of the library, Midori flies down and away from the library, making her way west of the Library. Flying as quickly as she can, she glances up at the top of the library. There, she sees a number of Bone devils stalking back and forth, looking in the direction of the atrium. However, two darkly beautiful women stand at the edge, watching as Midori flies towards the west side of the Library. Dark black wings hang at rest behind them, and as Midori flies, she can see them unlimber longbows and spread their wings to take to the air… Inside the library, Midori hears the booming voice of Denuriel as he rages, apparently at her escape.

Midori takes off like a shot, and the ground whizzes past her as the dark female archers take aim and flaming arrows rain down from their bows. Fire streaks past Midori and she begins to feel a little confident… until the first arrow smashes into her leg, feeling like a searing hot lance. More arrows rain down and a second one pierces her shoulder. Barely making it into what remains of the ruins, Midori flashes past several stone pillars and walls, more arrows striking the stones, raining smoking chips down on her. One more arrow strikes her, but each hit she takes causing her to lose altitude as the pain distracts her. from flying… She tumbles over the edge of the levee towards the river, her last glimpse of the female devils telling her that they’ve lifted off and are beginning to give chase. Several more Bone devils lift off along with them…

View
The Shade of the Leper
27-Murgus to 28-Murgus

Arrival in Tesra was not the joyous homecoming the party had hoped for. Instead, they discovered the city was embroiled in an infernal siege. Most of the citizens had escaped or were dead, but some surviving refugees were crammed into the naval fort on the southwest side of the port city. The bay filled with sunken ships and watergoing devils, the skies patrolled by Host devils and the fortress under attack, the party was able to leap to the defense of the fortress and save Admiral Farinost from being kidnapped, killed or worse.

Once the battle was over, they discovered the survivors had been held together by a newcomer named Iktar and her Eidolon, Farinost and his remaining soldiers and the Tesran High Priest Stephanos. The party learned that while Grand Duke Nilson VonCrosia had escaped with a portion of the city’s populace, there has been little those left behind could do, except fight a series of losing battles and retreating farther across the city. Now, after about three months of near daily battles, the defenders of Tesra were out of supplies, out of ideas and out of time.

Stephanos’ acolytes and under-priests were suffering from an Affliction that separated them from their deities, eventually leaving them catatonic. Stephanos asked the party to find a book in the Holy Tesran Library called the Tears of Marsa, so that they could summon the Host of Marsa, what the priest believed to be the last hope of the city. He also revealed he predicted he would slip into catatonia in just three days from the Affliction.

Farinost asked the party to help him retake the Bastion Wall, a defensive wall that lined the river and bisected the city. Taking the wall would let him relight the blacksmith’s shop and allow the other facilities in the fortress return to work, instead of providing care for the refugees.

As the party considered their options overnight, Prokhaz the Leper manifested, looking to Midori, begging the Oracle for help. The party was able to destroy the ghost again. The party guessed what she could have brought with her that would bring the ghost as well, and after determining it to be a silver candelabra, used a ballista to launch it well into the devil’s side of the river.

The next morning on Farewelling Day a Contract Devil who called himself Nilar, Herald of Xiwrath the Caustic arrived at the gates to offer the “Master of the city” a contract – the lives of the people for the soul of the Master of the city. Griangi convinced Farinost to decline, wait a day while they sorted this out. Farinost seemed to accept it, and Mason generously offered his legal advice and explained to Griangi and Kia that they could become the Master of the City rather easily:
1. Declare that they are exercising their noble rank to take command of the post from Farinost (in the name of the Grand Duke).
2. Demand Farinost’s troops to now be subject to their commands.
3. Provide a legal writ that they are now the Duke of the City, pending the return of Grand Duke Nilson VonCrosia.
The party later discovered what seemed to be evidence that Admiral Farinost was reconsidering the deal offered by Nilar.

After sleeping on the situation and considering the visit of Nilar, the party chose to send Midori on the mission to get the book for High Priest Stephanos, while the rest of the party marched on the Bastion Wall to take it, partially as a distraction for Midori.

As the party, the column of soldiers and the raw recruits that Gorrok was training arrived at the Bastion Wall, the battle began with two Bone Devils and the party. As the column behind them formed up and the battle escalated, Xiwrath himself appeared, a huge, dark, shadowy devil whose voice shook the heavens and promised the doom of everyone…

View
The Fortress and the King
24-Galenui through 27-Galenui

The party’s arrival in Vershina was accomplished via teleport, and there they discovered a highly-ordered military city full of a wide variety of civilians, including members of the Sawtooth Orc tribe: Orcs who work for and with the city’s militia to defend the Border Kingdoms from the enemies from the Frozen North.

Spending a short time in the city, Elvira was mugged and some of her items stolen. The party’s investigation led them to learn that Vershina has an entire underground farming area where they grow food and raise livestock over the winter under magically generated light and heat.

Having not found her items and not willing to delay much longer, the party chose to spend the next day searching, and if nothing turned up, continue on to Uliss.

The next morning they were awakened in the early hours by a city-wide search by the military and the Brothers of Torvash. Nine children had been kidnapped in the last several days. They figured searching the city would turn up the children, but the search was unsuccessful. The party conducted their own search, which led them under the city into the sewers, where they interrupted a ritual being held by a priest, 8 acolytes and a warrior. Inside the chamber, the party located not only Elvira’s items, but also the 9 missing children. Unable to stop the ritual completely, the children were sacrificed to bring a Bastion of Hell.
The party successfully stopped the Bastion, destroyed the Seed and killed the cultists.

That evening after they had explained the events to Marshal Vaclav, they returned to their inn where they prepared to teleport to Tabak.

Before they left, they met a young man with strangely large eyes who thanked them for saving his city and warned them to be careful of the Neagod Bogh.

View
Preparations and Cultists
5-Galenui through 23-Galenui

The party was transported far up into the mountains where they intercepted Nazal in an ambush and killed him near the rumored goblin city of Firecrag. From the deathbed of Nazal, after stripping his hide and removing his head, the party asked Svedjanna the Norn to bring them back to Urga.
Lifting the Tear of the Fallen Gods over her head, the party was transported to the base of an ancient, collapsed black tower.
Inside was a deep pit, the floor inlaid with silver magical designs and a cracked crystal orb.
The magic designs turned out to be a Devil Gate, which Shakaari proclaimed was hidden inside each of the newer towers. Svedjanna declared the cracked orb to be a Seed of a Bastion of Hell. The tower’s ruins, covered in dangerous, evil runes was determined to be too difficult to bury. The party chose to take the Seed and be on their way.

Returning to Urga, the party was greeted by grateful citizens and officials. The next two days involved dining with Count Artem, staying at the palace, a parade, a ball and culminated in a ceremony where the entire party was knighted and presented with the bounty of 15,000 gold for Nazal.

The next 3 weeks or so was spent in Urga, forging items, helping the citizens, and training.

On the 23rd of Galenui, the party spotted three Cultists of Hadrach who lured the party into an alley – and were set upon by a pair of assassins as well. The party dispatched them, though the two assassins seemed horrifically mutated. Upon their deaths though, their bodies seemed normal.

The party expects to be leaving Urga for Vershina post haste.

View
Tears and Fates
25-Grunni through 5-Galenui

The morning after the dragon Nazal the Spiteful killed nearly half the party, Griangi and the Wizard Tora prepared several scry and teleport spells to retrieve the lost and scattered party members and left just after dawn on the 25th of Grunni. With the scrying, he discovered Marigold had been killed, and the locations of Elvira who was safe and speaking with a giantess, and Pannya, who was fleeing Nazal after crippling his wing and successfully cursing him.
Two teleports later, Griangi, Pannya, Elvira and Tora all stood before the giantess Svedjanna, a Norn who promised to meet them the next day outside of Urga. Tora teleported all by Svedjanna back to the city, where they met Dinara, a ranger looking for a lift to her home of Tabak in Uliss. The party accepted and she joined them.

On the next day, the party, including the recently escaped Shakaari and the ranger Dinara met Svedjanna outside the gates of Urga where she offered the party a gift – a taste of power by touching the Tear of the Fallen Gods. All of the characters were affected in some way, but all felt more powerful.

Culled from Facebook; mostly cleaned up:
Dinara looks at the Norn, and asks " I am not afraid to touch your tear, but why vwere you expecting me? I do not know these people or this Hadrach you speak of. "

Svedjanna smiles placidly. "All people have their role to play – as the threads of fate are unraveled, their place in the tapestry becomes more clear. It has become apparent that the threat that Hadrach’s allies present can no longer be delayed. For want of two hundred years, the heroes nor the artifacts are in place. Something had to be done.
Nodding at Elvira, “her soul was not ready- her next life, probably.” She nods at Griangi, Kia and Ezra. “They are simply too young.” Nods at Shakaari, “Her brother’s place was to sacrifice himself for Elvira – but it happened two hundred years too early.”
“Other heroes have not yet been born, and so we have had to find new ones to re-weave the tapestry. Your threads have been moved so that you are here, now, with us today. So will you stand in? Will you be the imperfect hero this world needs?” Svedjanna finishes, looking at Dinara.

Griangi looks at the Giantess, and then at the ranger.
“You look strong, Ranger, but much has to be done before you have our trust. Every person here has bled for me and in the name of freedom from the chains that Hadrach’s fellowship would put on the world. Are you ready to do that?”

Shakaari “I’m making us all matching tabards!” interjects Shakaari.

Griangi "Actually, Shakaari, I’ve been meaning to talk to you about that. Later. Well, Dinara?

Shakaari (Shakaari begins measuring Griangi for a tabard)

Griangi glares murder at the amnesiac gnome. “I SAID LATER!” while Jarbold gently ushers her away. Shakaari then measures Jarbold for a sidekick’s tabard You never knew someone could sigh in an Irish accent, but he somehow does it. He rolls his eyes and attempts to maintain concentration on the conversation.

Dinara I am not strong, I do not vwin arm wrestling contests

Griangi “Strong or not, I asked you a question. What’s your answer?”

Midori shuffles her feet akwardly, listening in on the conversation. Every so often, she glances over at Kia and Ezra, wondering just how the two elves got themselves wrapped up in this very significant quest.

Dinara let me get this straight, you tell me you dont trust me, and then ask me to swear fealty to you – for a quest you have not bothered to tell me about. I do not know you, or necessarily trust you yet either. Ve have only just met. I do not say no to you, but I vwill not say yes at this point with this level of information.

Griangi “Are you telling me that you took the Norn’s gift and now aren’t even sure if you are going to use it for her purpose? What more information do you need than a 15-foot benevolent demigoddess telling you it’s your destiny?”
“…and when did I learn the word ‘benevolent?’”

Griangi turns to Svedjana, “Well, you told her she’s in this, do you want to tell her what she’s in, exactly?” He looks over his shoulder at Midori “That one will want to know too, I think.”

Griangi mounts the now six-foot-tall Ragnar and looks down imperiously at everyone but Svedjana, at whom he looks up. Imperiously.

“Oh, I don’t know, Griangi…” Shakaari says, surprisingly coherent, “meeting a demigod doesn’t necessarily make you want to go along with them. I mean, you all met Hadrach, right?”

Griangi “Benevolent. Demi. God. And I’m not asking for anyone’s fealty.” He looks at both Dinara and Midori. “Just your loyalty.”

Shakaari “Benevolent? How does one measure the benevolence of someone you’ve just met?” Looks up at the Norn. “No offense. I mean… I assume you’re a class 4 Fate-or-Destiny-related pseudo-divinity, and thus perceive the Prime Material Plane from a temporally variable perspective, but, as you know, mortals such as ourselves perceive the fourth dimension in a strictly linear fashion, and are…” (this goes on for awhile)

As Shakaari talks, Griangi roots around in his bag, pulls out parchment and a quill (he already gave Shakaari the ink pot) and throws it at Shakaari’s feet, looking pointedly at her.

Shakaari “Oh, thanks!” Shakaari begins diagramming the time-space continuum, explaining it as she goes.

Jarbold tells her how fascinating it is and walks her about thirty feet away to talk more about it while the Aeon glares at Griangi.

The Norn shrugs.
“I suppose that she has accepted is enough. The skeins of fate have already found her here, today, just as the Princess,” nods at Akiara, "has been brought here earlier than she would have been. I would prefer to invite your help, rather than insist on your cooperation, but time is short, so I shall simply warn you: Turning away from this new destiny invites danger, madness, death.
“The future is not etched in steel or chiseled into stone, just as the past can be changed, rewritten, forgotten.” The Norn sighs as if suffering some great, deep pain. “Still, as the weave is formed, one can predict and see what it will make. Imagine a mug of ale pushed off of a table; should nothing intervene, you can predict, indeed it would be destined, to fall to the floor and spill the ale. You mortals can usually only see to the floor. We can see beyond…” She shakes her head, as if trying to clear it.
“The mug of ale is the world. It has been pushed off the table by the Infernal allies of Hadrach. You are the hand that must catch the mug.
“You must collect the Artifacts of Hadrach, then face him and his allies before they have gathered the strength necessary to enslave the world. This will take you to ”/wikis/hettach" class=“wiki-page-link”> Hettach’s Ruins, into the vaults of Cloudwalk, and over the Slave Pits of Molgar. You will return to the Beacon of Tesra, and to the smoke-filled roads and passages of the Drakkenstone.
“Since the tapestry has been shifted, and the threads are only now being realigned, I cannot see all that fate has in store, or where all of the threads lie. Some of you are necessary because of who you are. Others, you have been offered the honor of standing in for those who could not be here.

“Drakkenstone?” Shakaari asks, returning to the conversation despite Jarbold’s protestations. “Why does that sound familiar? thinks for a moment Do you think it might have something to do with that dragonborn sorcerer you used to know? The one who’s being held prisoner in Hell with that Tesran sellsword?” pauses “Wait… did I spend time in Hell? That doesn’t sound like me.”

Svedjanna shakes her head, “No, the Drakkenstone… you call it, ahh… Draima?”

Shakaari “Well, that just raises more questions!”

Griangi sighs (it sounds kind of like a growl) and shakes his head. “Dinara, Midori, you can come with us on our next teleport jump if you like. How far you go with us after that is up to you. We are committed to fighting this fight to the end; the Devils cannot be allowed to win. Know that if you are not committed as we are, you are a danger to us. Trust and loyalty are our shields. We need them to survive the coming battles.”

Midori thinks long and hard as she looks at the snowy ground for several minutes. “I still want to know jus’ ‘oo this ’Adrach is, but I guess it doesn’ matter when the fate of the world’s at stake. And I’d rather ‘ave a cause to follow than to continue wanderin’ aimlessly.”

Shakaari “Do you know what your tabard size is? I seem to have lost my measuring ta—” notices one hanging from her vest “—oh, nevermind; here’s another one…”

Midori The teenager stares down at the red-haired gnome, "Er… That’s all right. I don’t really want a tabard, if it’s all the same to you. Midori side-steps away from Shakaari, towards Kia and Ezra.

Svedjanna regards you for a few more moments as you stretch your limbs. They feel heavy and sluggish, as if you just woke up from not enough sleep. The Tear sparkles and glows and pulses with its bluish white light. One by one, your eyes are drawn back to it, and you can almost hear a thousand thousand voices inviting you to reach out for the massive gem.
“I must tell you this…” Svedjanna says, "and I am sorry to say it to you. The power of the Tear is but a seed that has just sprouted in the fertile soil that is your souls. What it has given you is fragile and small, and easily destroyed. It must be cared for and properly watered, lest it wither and die, leaving you bereft of the mighty tree it could become and you all the smaller without it.
“The seedling feeds on great deeds – heroic deeds. To ensure the power of the Tear takes proper root, you must prove yourselves worthy of it. You must kill the dragon Nazal. He has been a parasite upon this land, a beast that has made his own legend. Worse, with the twists to the weave that has brought you here now, and the deaths of your comrades, he is poised to become a deadly force here, dominating the region with hate, with tooth, with claw and with avarice.
“Kill Nazal. Prove yourselves the heroes the world needs, or this region will fall under a dark shadow that will not lift for a thousand years, and the seeds within you will wither and die.

Svedjanna says all this while she folds the Tear into the furs it is nestled in. Once fully wrapped, she binds it with a stout leather cord and stashes it underneath her fur-lined cape.
“One other thing – Time itself bends around the Tear of the Fallen Gods. Be warned – the hour spent here in its presence has been as a week out there,” she motions towards the city behind you. “It can also twist reality and realign some threads of the Great Tapestry. When you are ready, I will send you to intercept the monster.”

View
The Slaves and the Dragon
15-Grunni through 24-Grunni

Once the blizzard cleared, the party continued on through the snow, north and east towards Urga.

Finding a group of escaped Mongrelman slaves, they promised to protect the slaves to the city of Urga.

Three days of travel passed since the snow cave before a white dragon was spotted flying through the sky. Demands made, bargains offered, and it was settled that the party would offer one of their horses for the dragon to feast upon. Halfway through the meal, Shakaari and Marigold convinced the party to attack the dragon – it didn’t go well; Shakaari and Marigold were both killed, Ragnar, Fletcher and Griangi all nearly killed as well.

Kia took Jinora, Elvira, their guide, and the slaves away from the battle.

-Facebook discussion: again, somewhat cleaned up
Even though he is clearly fatigued and no longer invigorated by his wrath, you can still see the characteristic manic glint in Griangi’s overlarge Gnomish eyes. Foam flecks the corners of his mouth.
“This is war. This is a Hunt. The time is now, while he is wounded. We can recover by tomorrow. Maybe he can’t.”
He looks at each of you as he speaks, but seems not to see you.
“He will have dropped blood in the snow in his flight, so we could track him. Maybe we can still scry on him, even without our lost friends. Elvira, Jinora, Fletcher, Akiara, Ezra, Jarbold, we have to destroy this thing, or forever call ourselves cowards. If we reincarnate our fallen, it will be into a world without the thing that killed them.”
It is clear to you that Griangi is hell-bent on revenge.
After Griangi finishes raging for 12 rounds Elvira looks at Griangi and calmly asks “are you finished now?” After an awkward pause she looks at him and yells “of all the idiotic,
moronic, stupid ideas you have EVER had, teleporting on the back of a FUCKING DRAGON has got to be the WORST IDEA yet! WHAT THE HELL WERE YOU THINKING?!” “I was…” Griangi starts “YOU DO NOT GET TO FUCKING TALK RIGHT NOW!” Elvira falls into the snow, crying. “….I don’t know if you’ve noticed, but everyone around me dies. Our friends….my family is in shambles…so wether you like it or not Griangi, you are all I have left. This isn’t just about honor, or saving the world, or Hadrach any more. Because if you die….I have no reason to be here anymore. And incase you didn’t notice, I don’t have enough healing spells to save everyone, I’m not a fucking cleric of Amalle.” She cries into the snow, picking it up and throwing it away from her like a child throwing a temper tantrum
For an uncharacteristic moment, Griangi is speechless. His eyes focus and become less bloodshot. He wipes the foam from his patch of wiry beard and the aggressive tension melts out his body, his shoulders dropping as his posture loses its primal hunch. He looks at Elvira silently for a moment as he seems to struggle with something you can’t quite fathom.

“Elvira, you have to find something more important to live for than me.”

He walks off, in search of Dragon’s blood.
I call a bolt of lighting, landing three feet away from him, right in his path. As Griangi looks back in shock, she gives him a glare that practically digs into his soul. Turns into a vulture and then goes to heal Fletcher and collect the others bones
Griangi amplifies his voice to the volume of a dragon’s roar and yells after her, “You’re mad? GOOD. Be mad at the thing that killed your friends. Use your anger. Find its power. Your tears don’t give you strength, but your anger does. Let it be your spear as you hunt your true enemy!”
Flecher I will kill this dragon forget taming I WILL BECOME THE DRAGON SLAYER!
While her cheeks are only a little damp, it’s clear from Jinora’s red, puffy eyes that she’s been crying. Her voice cracks a little as the responds to Griangi’s war cry.

“I swore to myself that I’d protect Shakaari… Marigold… I wish I could have been there to help them. I—” She stifles a sob, “You bet your ass I’m gonna help take that dragon down!”
…Evgeni stares at you all like you’re flippin’ idiots. You overhear Evgeni metion to Kia: “City of Urga only 2 days avay. Ve get dere mid-day, day after tomorrow. Ve get dere, ve vill probably be safe from Vite Death.”
After Griangi’s speech and Elvira’s tantrum, Kia looks at Griangi and says one word. “No.” Then she walks purposefully back over to Evgeni.
Evgeni clears his throat. “I vill do as elf noble says. No worse than leading her Veedma, I suppose.” He looks at Kia, “I gave vord of contract to Veedma Marigold. If you still villing to pay to get to Vershina, I take you to Vershina. If not, den I drop you off in Urga. If you vish to chase Vite Death… vell, I point in direction for you to go and vait for you to come back…” he shrugs, “but not too long.”

Flecher He gets so upset over what she said that he screams at Kia and says “your friends may have started this fight but they are still your friends I grew up with none! You should consider yourself lucky to have them! And if they face a dragon, then you should face it with them instead of running away and leaving them to die! Now that I know this group better, I understand that I will never stick my neck out for you two ever again! I may not have gotten along with the dwarf, but I still consider her my friend! I will one day avenge her! I am glad to hear that there is a chance for Marigold! She was a true friend and companion. But know this Princess, I will never forgive you for what you have done, and you will never have my trust, and I will see you in the dark pits of Hell when we are both dead.
“I am sorry I couldn’t do more master Griangi, and sorry for the teleporting thing. Mistress Elvira that was my idea, I will be sure to keep a leveler head next time. Now let’s head to the next town and bring back our friend and continue with what needs to happen.” At that he storms (with no horse) towards where Evgeni pointed is the next town

What does Evgeni say about the availability of magic items in Urga? Like Teleport scrolls or Overland Flight spells? Would people sell them at a discount to would-be Dragon Slayers?
At the questions about Urga, a scowl crosses Evgeni’s features. "Urga is… probably best place to meet Uchoneh… Is also best place to buy rare slaves – many for sale dere. City is always looking for ways to make stronger defenses, so maybe is good to find magic you looking for. I do not know – Urga is place for me to avoid – because of Uchoneh and slavers.
“Save money to buy tings to slay dragons? Maybe. Dey say Vite Death, he avoids cities, so maybe dey do not care about him so much.
“I tell you dis dough: is bad place to be caught alone. Maybe show up on selling block soon after. Maybe show up in street, frozen and dead. Also, is part of Kingdom of Voronezh, with Kalach. So ve hope Highness Kozlov not change mind about you.”
You don’t have Knowledge: Arcane to make a guess as to how long it might take for the dragon to recover. Jarbold (Know check 27) tells you that he thinks it might take about 4 or 5 days for the dragon to recover from his wounds, if he doesn’t have any magical healing.
Jarbold speaks with Evgeni (Diplomacy 19), and Griangi listens in (sense motive 9) and determines that with Urga, it comes down to:
1. It’s a dangerous place if you walk around alone or in small groups.
2. There are a higher percentage of wizards there, mainly tolerated by their ability to help defend the city. So while it is unlikely that you will be able to hire one away from the city, it is likely that you could get them to either sell you or make you something to help with fighting the dragon.
3. Count Artem is unlikely to care about the dragon – the city has not been attacked by any dragons as far as Evgeni has ever heard, and the Count’s focus has always been on defending the city for his cousin, his Highness Kozlov of Kalach.
Let’s talk compass points. From where you are, Urga is at about 40-ish degrees NE. The Dragon flew off at about 345-ish degrees N-NW.
Jarbold and Griangi draw some triangles in the snow and figure out that the mountains are 4-5 days away if the group goes through Urga. At first, Griangi declares this unacceptable, until Jarbold points out in his newfound Irish Hobbit accent that even if we don’t go through Urga, the dragon will likely be fully healed by the time we get to him. Griangi comes around after realizing that surprizing Nazal while he’s vulnerable might only happen if we go through Urga.

Thrandir was once again returned to the party by his mother, the prophet ___.

Upon arriving in Urga several on the 19th of Grunni, the party spent a week (24th of Grunni) having the Druids returning Marigold and Shakaari to life and restoring them. Shakaari much the worse for wear – her sanity broken as soon as she discovered she was now a Gnome. Due to her damaged mind, she was held at the druid enclave in Urga while Thrandir took her place.
Marigold seems more sane, despite her being a gnoll.

During the week of gathering their resources and waiting for Marigold’s recovery, the party met a priest of Marsa who joined the group in a plan to kill Nazal in his lair.

On the 24th (Akiara’s birthday), the majority of the party set out to attack Nazal. Unfortunately the plan went awry, with only half of them (Marigold, Elvira, Thandir, Jinora and Pannya) arriving in the dragon’s lair. The others (Griangi, Jarbold, Fletcher and Raksis) only teleporting a short distance from the city. Attempting to flee, the members of the failed attack split up.
Over the next 12 hours, Nazal tracked down and killed Marigold, Thrandir and Jinora, and captured Pannya.

Griangi and Fletcher arrived in the dragon’s lair about 30 minutes later with the wizard Tora to find everyone missing. Searching the canyons was fruitless, so they returned to Urga to prepare new spells and find the missing members of the party.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.