Return of Hadrach
Pantheon of Yerth
Dwarves tend to follow one deity throughout their lives, while occasionally paying homage to other gods. They practice a form of “insurance religion”; that is, often making sacrifices to other gods to avoid their wrath. When misfortune falls upon the dwarves, they often blame the events on not appeasing the deity of the appropriate sphere. It is in this way that dwarves support 3 “evil” gods, who have a small flock, but are empowered by the sheer weight of the transient worshipers.
Each dwarf temple has dedicated clerics which guide the worshipers, be they regular parishioners or part of the transient worshipers. Sacrifice is a big part of their rituals, be it precious metals, food, or other, darker substances.
These simple, happy-go-lucky people rarely have temples or clerics as they often worship in home-built shrines to their three gods. Halfling Clerics often resemble small-town pastors that reside in small wooden churches. These individuals are there to help guide the community through rough or troubled times. Halfling gods reflect their simple cares and pleasures, and demonstrate their moral fiber. Most halflings worship all three gods, and have small shrines to all three in their homes.
Halfling Clerics that wander often find a god from another pantheon to follow, as most Halfling gods would frown on such behavior as adventuring and exploring.
Elves follow several gods throughout their long lives, though usually only one at a time. Their devotion can range from only a few years to several centuries, but they are devout in their own way. Being so long-lived, they temper devotion and zeal with patience, and can appear blase in their rituals. Elven gods each have 2 aspect, the “good” and the “evil”, and the elves treat these aspects almost as separate entities, each with their own rituals, practices, symbols, and so forth.
Elven temples display both aspects of the god, and services are held for both aspect at the same time. The rituals are intricate and time-consuming, interweaving both aspects. To the outside observer these rituals can be unnecessarily long, but often beautifully complex.
The present Draiman pantheon is a reflection of their lives and culture. These gods led the humans north and helped them create the Draiman Combine. With their cooperation as a guide, the Draimans joined their gods under one temple, and only when a city grows strong are the temples separated. It is the only pantheon with Major and Minor deities, as well as a horde of celestial beings and saints. It is a very balanced pantheon, each god having an opposite god, yet all are known to work together towards common goals. Below are the eight major deities. Temur and Laifa are equals in the eyes of Draimans, sharing the responsibilities of looking over their children.
The Tesran Pantheon has changed in small ways over the past few hundred years since Tesra broke away from Draima. Different gods have prominence over others, but their domains and weapons remain the same.
Gnomes are a complicated people, and their religion reflects this. There are two main schools of gnomish clerical thought — those who worship the Fey realm of the species’ origin and those who hold to a Pantheist view, rejecting the notion of Gods, and instead believing, like many Druids, that the divine is interlaced into everything, living or non-living; thus, their religion is broken down into what are essentially philosophical movements, each focusing on different aspects of reality important to gnomes.