Return of Hadrach

Interrogation and Exploration
17-Temui through 20-Temui

Captain Kimnys was reinstated as Commander of the Watch and the Guard of Warren’s Mill. When the party tracked him down after the end of the Syndic’s funeral procession, he was deep in a reorganization of the Guard and the Watch. Griangi asked if there was anything that could be done to help and Kimnys asked the party to guard the prisoners Bastion and Galenos, which he and Cortez then did for the night.

The next day, The party gathered in the afternoon to plan the interrogation and Jarbold was instructed to spread rumors of Bastion and Galenos giving up names, dates, locations. That evening, Bastion and Galenos were separated and interrogated.
They both turned out to be true believers and difficult to get information from – Galenos occasinally turning the tables and yelling back at the group alternately threatening the doom and downfall of all the little races and acknowledging that he is just a cog in Hadrach’s greater plan. Bastion was gagged, preventing him from speaking, except when he was expected to answer a question.

Things party learned:
- Galenos had several people under him: Bastion, Bones, Dice, Doc, and Wings.
- Bones has been killed, Bastion and Galenos captured.
- Galenos has a second cleric other than Bastion.
- Galenos’ base of operations is apparently the ruins a day’s travel east of Warren’s Mill.
- Hadrach is not actually undead and is a reincarnation of the original Hadrach
- The Necromancer that killed Syndic Droche is called Anmor, she has a tower somewhere in the Old World.
…I may have missed some details that others remember (add them in comments)

The party spent another day gathering supplies (Juniper picked up a remarkable number of scrolls) and horses from the barracks, and headed out the next morning, after learning martial law had been lifted and the gates opened. Travelling through the forest was uneventful and after securing the horses and camp in a defensible hollow, the ruins were scouted by Juniper and Elvira

The ruins seem to be three foundations with a small amount of stone walls, overgrown with grasses, shrubs and trees.

  1. covered in golden-amber crystals and no plants – Per Raz, this is likely the location the crystal tomb of Lady Eboline was found.
  2. a broad open area with a few knocked-over pillars and walls. (not investigated)
  3. a smallish area with a rusted iron post sticking up from a number of shrubs in what might have been the middle of the building. This turned out to be the top of a rusted iron circular staircase and a gap (hidden by the shrubs) over a 20’ drop to the cellar.
    …several characters fell in and the stairs eventually collapsed. Fortunately, Griangi has a rope tied off so you can climb out later if necessary.

Whispering voices were heard by Raz. She warned the party.
The party is now in a large room with smooth floors and foot-wide channels cut in it. Roots hang down and obscure vision, and there is evidence of a terrible fire that raged there.

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Capture of Galenos
12-Temui through 16-Temui

Warren’s Mill was in an uproar over the halflings and rebuilding the Workman’s Bench, and the party arranged for the halflings to get wood to rebuild, under the watchful eye of the party. Going out there, the nearby woodcutter and and his family were killed, their livestock eaten, the building burned. As it turns out, they had been set upon by goblins, goblin dogs, and waht they later learned was a Barghest. The party slaughtered them handily, losing only(!) 5 halflings in the process. The halflings then had to take about 2 days to cut trees and prepare them as lumber for transport back to the city.

The two days went well, Elvira spotting some ruins outside the city and the party setting up the encampment to defend against any potential goblin attacks, after discovering there was at least one more Barghest in the forest and Barghests are essentially extra-planar super-goblins from Hell. No, really. From Hell.

Anyway, getting back to Warren’s Mill with a load of lumber and 15 happy (and 5 very un-happy) halflings revealed that Syndic Droche had died the night before. While the city is in the midst of mourning, the party investigated, and was able to determine that not only was Droche murdered, but he was murdered by a very comely woman, wearing very skimpy, gossamer clothes, with long dark hair… she teleported in, cast a hold spell on Droche’s apprentice, murdered Droche with an (unknown) spell, then a fireball to set his study aflame. She then used a scroll to teleport away again.

The party has tentatively identified her as that Necromancer from the tower.

Getting Father Torem to cast Speak with Dead on the corpse of Droche, several questions were asked, but the (arguably) most important information was that A: Droche believed Galenos to be behind all the troubles and wanted him dead. B: the place to end these troubles are some kind of ruins, and something about a tunnel.

The funeral procession went well, and the party joined it to follow Galenos, then called him out at the temple square. A short battle ensued, where Galenos nearly killed Cortez (short by 2 hp, apparently) and injured Raz, but he was eventually beaten down and now lies unconscious on the ground not far from where the body of Syndic Droche lies in state.

and yes, once again, Raz dealt the final blow which put the bad guy down.

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The Story Thus Far
The Cow in the Field

The party came to the aid of a farmer near the village of El-Baloth who wanted people to hunt down a pack of wolves that killed several of his prize cattle. Little do they know that it’s not a pack of wolves at all. Instead, they find a nest of goblins and kill them.

The Bodies in the Ashes

The party learns of disturbing events on the outskirts of El-Baloth. There have been a few random murders committed by, and on, family members. A nearby farmhouse is set on fire, inside the burning home is a scene of horror and murder. The morning after the fire, the locals see a Black Tower and will conduct an investigation into the origins of the tower and the sudden madness which took the lives of the farmers. Inside the tower is a powerful necromancer the party defeats and the tower banishes as soon as the necromancer’s mistress, Anmor teleports away and the tower collapses.

The Corpse in the Chamber

The party is asked to go to Warren’s Mill to take whatever actions are necessary to prevent a rebellion. They have discovered the Cult of Hadrach the Ever-King is behind the rebellion and eventually that the party came into the possession of the Horn of Hadrach. The rebellion is stopped after the capture and death of a number of the cultists and their leaders…

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