The chronicle of a group of adventurers, thrown together by fate, seeking their fame, fortune and destiny in the world of Yerth.
|Griangi, the stout gnome barbarian||Akiara, the young and nimble elf warrior|
|Dinara, the ranger from the Frozen North||Midori, the young rogue with with mystical abilities|
|Mason, the powerful half-orc paladin||Iktar, the strange summoner from far away|
Their story begins in the year 895 of the New World, in a small village named El-Baloth, somewhere between Salma and Shantra in the northern Draiman Combine…
Part One – The Cow in the Field
The locals of El-Baloth are afraid of what lurks in the fields at night
Part Two – The Bodies in the Ashes
The troubles of El-Baloth grow, and a threat is revealed.
Part Three – The Corpse in the Chamber
The adventurers travel to Warren’s Mill to stop an insurrection.
Interrogation and Exploration – In which Bastion and Galenos are interrogated, and ruins explored
Part Four – The Hunters on the Road
The adventurers decide to journey to Draima and find trouble on the way.
Leaving Warren’s Mill – In which the adventurers turn an eye towards Draima
A Pact With the Damned – In which they meet Travant DeGarde and Delini VonRamsey, and set out from Terni
Westfel-Fallen – In which they discover the fate of Westfel, and the trouble at Fraviano
A Day Among the Doomed – In which they meet Justicar Hefurn and a character dies.
Death in the Streets – In which the party sets an ambush to gain favor.
Insurrection – In which the party leads a rebellion.
Saving Lives – In which the party witnesses the power of Draima and they glimpse the politics behind the curtain.
Courtesan, Bear, Hag, and Juggler – In which the party has fortunes told, and arrive in Draima.
Dreams and Death – In which the party suffers another dream of Hadrach and searches for the wanted man.
Questions and Answers – In which the party spends several days searching for a devil and witness a tragedy
Under the City – In which the party searches for a devil underneath Draima
Leaving and Letting Go – In which the party departs Draima in hopes of better shores
Part Five – The Man in the Tower
Chasing the the Artifacts, the party finds trouble abroad
New Beginnings are More of the Same – In which the party finds more trouble in Tesra
Empty Buildings Full of Suspicion – In which the party searches empty rooms, full of clues
Wolves and Admirals – in which the party goes on a hunt, and speaks with an admiral
Ghostly Interlude – In which the party finds themselves in a strangely cursed, mist-shrouded realm.
Little Girls and Abbatoirs In which the party arrives in Chytri to discover trolls and a little girl in need of saving.
Like a Whisper – In which a lost friend saves a party member and they kill a Butcher.
Blasphemy from the Mouths of the Righteous – In which the party risks angering the gods, for the people.
Facing the Darkness – In which the party plans and assaults a fortress.
Blood and Fire – In which the party finally captures the fortress.
Cats and Kings – In which a cat returns, one lord arrives, and another demands fealty.
Betrayals and Bastards – In which the party is betrayed, and an old friend returns.
Showdown at the House of Dead Leaves – In which the party finally faces a dark presence.
Part Six – The God Under the Snow
In the Far North, the party finds horror, cold and death.
In the Cold Cold Night – In which the party arrives in a land of snow and danger.
The Assassination of Rothgar Bearon by the coward Shakaari Voco – In which murder and treachery is afoot.
Wolf Like Me – In which the party leaves Kalach an saves a desperate and lost Summoner
Tales and talk – In which the party spends three days hiding from a blizzard and tells stories
The Slaves and the Dragon – In which the party encounters Nazal the Spiteful twice and faces Death both times.
Tears and Fates – In which the party meets a Norn, kills a Dragon, and begins a Legend.
Preparations and Cultists – In which the party spends a month in preparation.
The Fortress and the King – In which the party explores the city of Vershina and thwarts a plot.
Part Seven – The Devils in the City
Returning from the Frozen North, the party must fight to regain lost ground.
The Shade of the Leper – In which the party returns to Tesra and learns of the suffering of those left behind.
The Devils in the Details – In which the party sends Midori, alone, behind enemy lines.
The Devils and the Wall – In which the rest of the party battles Xiwrath the Caustic for control of the Bastion Wall.
Bookworms and Books – In which the party returns to the Holy Library of Tesra and it ends in disaster.
Admirals and Sailing Ships – In which hopes are lost, devils are entreated and wishes are made.